Realidad Aumentada y educación, la gran revolución en el aula
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Realidad Aumentada

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Educación

Augmented reality, the “EdTech” that is revolutionizing the classrooms

The arrival of the Fourth Industrial Revolution is an undeniable reality, just as it is undeniable that all social and economic sectors will be affected to a greater or lesser degree by this change, regardless of its nature. The question therefore is no longer when, but how these sectors are going to be redefined and in which way their agents must begin, if they have not yet done so, their digital transformation.
One of the areas that has assumed the need to reinvent itself earlier has been education. Digital slate, multimedia elements and creative software have been living in classrooms for a long time with books, maps and notebooks. But there is still a long way to go. In fact, the so-called EdTech, the educational technology industry, is expected to reach 252,000 million dollars in 2020, growing at an annual rate of 17%.
Among the most significant trends in EdTech, augmented reality probably occupies the most prominent position thanks to the innumerable didactic advantages provided by this immersive tool. In the next three years it is expected that more than a billion people worldwide are active users of AR, which opens a range of opportunities for teachers and educational institutions, and of course also for companies.
In this article, we will explore in detail this trend of EdTech and we will see some success cases already applied in classrooms around the world.
Use of Augmented Reality in Education: challenges and opportunities.
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The augmented reality in the classroom can serve several purposes, but the clearest is to help students easily acquire, process and remember the information learned in the classroom. Also, of course, to make learning more attractive and fun.
However, we should not conceive its use as something limited to a single specific group of age or level of education. Augmented reality, as a training tool, can be used from pre-school to university and even at work.
Benefits of augmented reality in education
•  Learning materials are accessible at any time and in any place: augmented reality has the potential to replace paper textbooks, physical models, posters, etc., offering portable and less expensive learning materials.
•  It does not require a large outlay in equipment. Unlike virtual reality, the augmented does not need expensive hardware, especially if we take into account that 73% of Spanish adolescents have a smart phone with which to make use of AR applications.
•  Interactive and gamified learning has a significant positive impact on students, which keeps them more focused and interested during the lesson, also making the process more fun and interesting for them.
•  Interactive lessons based on augmented reality increase collaboration skills among students, improving teamwork skills.
•  A faster and more effective learning process is generated thanks to visualization and total immersion in the subject. Do not say that a picture is worth a thousand words ?, then what better to see the theory in action instead of having to read it.
•  In addition to formal education, job training can also benefit greatly from the use of augmented reality. For example, accurate reproduction of the conditions of a workspace can help to master the practical skills required for certain professional functions.
Augmented reality in the classroom
Augmented reality apps have become, in a record time, a didactic resource highly valued by the teacher when it comes to explaining a subject, providing a visual representation or encouraging students to put their knowledge to the test in practice .
Along with games and marketing, education is probably the sector with the most content developed to meet their needs. We can find an AR application for almost any subject, including chemistry, geometry, zoology, grammar and even programming.
Distance learning
Through the use of augmented reality, students can also learn outside the classroom. In fact, online or distance learning is noticeably easier and more efficient with AR-assisted educational materials.
For example, Modly, a language learning application, has recently integrated an AR-based virtual teacher to help users practice their skills as if they were in a real-life environment.
How to implement augmented reality in an educational center?
With giants like Apple, Google or Amazon boosting augmented reality technologies, we are at the right time to start implementing this tool. The possibilities of AR platforms for developers, such as ARCore, ARKit or AR View, together with powerful hardware, such as the iPhoneX or the Samsung Galaxy S9, make it possible for more and more companies to create EdTech solutions.
In Isostopy we develop both ad hoc solutions, according to the client’s specific objectives, as well as their own educational projects. In this sense, in the coming months will see the light “Daira”, an AR app that will allow students to learn in an immersive way key subjects of history or art. With it students can interact with Velázquez to participate in the construction of a medieval cathedral or revive the War of Independence.
As we are seeing, the augmented reality in education has enormous potential, which is just beginning to take the first steps on a path whose end is far from being able to glimpse. With the current adoption of mobile technologies and recent advances in hardware, the barriers in the implementation of augmented reality are disappearing making this technology one of the most accessible and used. The current moment is key to give in this direction and position itself as an innovative center in its implementation.
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