The arrival of the Fourth Industrial Revolution is an undeniable reality, just as it is undeniable that all social and economic sectors will be affected to a greater or lesser degree by this change, regardless of its nature. The question therefore is no longer when, but how these sectors are going to be redefined and in which way their agents must begin, if they have not yet done so, their digital transformation.
One of the areas that has assumed the need to reinvent itself earlier has been education. Digital slate, multimedia elements and creative software have been living in classrooms for a long time with books, maps and notebooks. But there is still a long way to go. In fact, the so-called EdTech, the educational technology industry, is expected to reach 252,000 million dollars in 2020, growing at an annual rate of 17%.
Among the most significant trends in EdTech, augmented reality probably occupies the most prominent position thanks to the innumerable didactic advantages provided by this immersive tool. In the next three years it is expected that more than a billion people worldwide are active users of AR, which opens a range of opportunities for teachers and educational institutions, and of course also for companies.
In this article, we will explore in detail this trend of EdTech and we will see some success cases already applied in classrooms around the world.