(13) In relation to the devices of the developed experiences, we see that the computer is the one with the highest turnover volume. This is because to fully enjoy an XR experience, especially when we talk about virtual reality, we need a processor and a graphics card powerful enough to make that experience fully immersive, and today we only achieve it with a PC
In second place are the experiences of augmented reality with the mobile. With Pokemon Go we discovered that the marriage between Smartphone and AR was going to be durable thanks to the ease of use and mobility.
In the third place, the VR continues to be maintained by mobile phone, although everything indicates that it will progressively lose weight due to the technical limitations it has and the great competition that independent devices, such as the Oculus Go have begun to present this year.